The Division Makes Its Way to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG set within the series' post-pandemic landscape. The project was revealed, with a crowdfunding campaign planned to launch in April of 2026.
"This project will bring the franchise’s distinctive tension, tactical intensity, and memorable setting to the tabletop, offering fans a new way to engage with The Division through deep narrative and player-driven missions," states an official release.
Launch products will include a beginner's box, essential manuals, a Game Master screen, figurines, and several premium versions.
Delving Into The Division's Dystopian World
In this setting, a deadly virus called Green Poison was released in New York City, sending the United States into chaos. As the crisis escalates, society crumbles and hostile groups rise, turning the city into a battlefield. To restore law and order, the government {activate|deploy] The Division, a covert network of undercover operatives. That’s where the agents enter the story.
Development on the game has been in progress for approximately three years, and it is confirmed to be finished. The forthcoming crowdfunding effort will serve as a pre-launch sales platform to reach a broader audience, particularly in North America. Manufacturing will start right after the campaign, with deliveries projected for later in 2026.
An Innovative Gameplay Mechanic: The GRIS System
A preview at the game's rules reveals it uses 10-sided dice predominantly through its proprietary GRIS system, encouraging a fast-paced and strategic approach. Players leverage abilities to assemble a handful of dice, usually between one and five d10s.
- Instead of summing the total, participants choose a single “resolution die” from the group.
- This die is then measured against a target difficulty.
- Rolling a natural 10 triggers additional bonuses, such as extra damage or boosted support.
Combat Focus On Tactical Placement and Situational Insight
Battles prioritize placement and environmental awareness, mirroring the video games. Elements like cover, elevation, or line of sight directly influence dice rolls. This system is designed to reward coordination and smart positioning instead of simple statistics.
A Novel Wound Mechanic
The way injuries is tracked introduces a compelling thematic twist. Agents have a injury limit; taking heavy hits reduces their effectiveness by lowering the size of their dice pool.
- At zero health, an agent is downed, but is not unconscious.
- They can still move and take limited actions, simulating the last stand seen in many shooter games.
- Any agent knocked down must roll on a injury chart, risking persistent effects like trauma or mobility-impairing wounds.
An Introductory Scenario
A free introductory rulebook will be released soon. It includes a pre-made starting adventure called Ashes of Murray Hill. In this scenario, players spearhead the hunt for a missing medical team and must thwart an assault by the notorious Rikers gang, who have seized control of that NYC neighborhood. More specifics and the full range of offerings will be detailed near the campaign launch.